Salut !
Il s'agit d'un nouveau venu dans le rendu 3D apparemment.
Les videos sont plutôt alléchantes.
"Features Summary:
Realistically looking terrain with high detail
Unlimited visibility, detail ranging from thousands of kilometers down to centimeters
Real time atmospheric rendering
Rendering of vast dense forests and grass
Seamless transition from space down to the planet surface
Adaptive LOD with continuous transitions. Elevation data are preprocessed using special wavelet compression, the required level of detail is extracted effectively on the fly
Partitioned compressed dataset can be downloaded progressively over the web
Fractal refinement mimicking the natural processes (erosion, rocks, overhangs)
Procedural texture generator combining mathematical models and climatic data
Bitmap overlays for specific areas
Vector data - roads, rivers, land class polygons
Uses OpenGL 3.3
Dynamic shadows
Fully asynchronous multi-threaded design able to utilize all available CPU cores
Terrain and fractal algorithms runing completely on the GPU
Stable frame rate system
Supports arbitrary and varying resolution of elevation datasets, refined to centimeter resolution by fractal algorithms
Embedded web browser allowing for direct web service integration
Supports COLLADA 3D model file format
Integrates a Flight Dynamics Model library for high fidelity simulation of aircraft, rockets
Global physics engine for simulation of vehicle physics and collision detection"
voilà les specifications...
Et ça fonctionne très bien avec l'Oculus Rift (en phase béta pour le moment)
L'Oculus avec FSX pourrait être très bien aussi soit dit en passant !