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Cyclope78

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Messages posté(e)s par Cyclope78

  1. La difficultée aujourd'hui c'est de savoir quelle compagnie dessiner et quelle flotte la compose.

    Moi j'ai pris Transavia tout simplement car je ne voulais pas commencer par Air France. Ensuite j'ai été sur le site de l'aéroport de Nantes où tous les vols sont indiqués Cancel mais on sait quelle avion devrait décoller. C'est là que j'ai vu Transavia. Enfin sur leur site, Transavia indique que leur flotte se compose de deux type d'avion. 737-700 et 737-800.

  2. Petit essai sur un 737-800 Transavia

    49729781871_d4cbc771e4_h.jpg

     

    J'ai repris le PaintKit car la dérive n'est pas traité comme le reste de l'avion. Les lignes qui représentent les limites des toles ne sont pas dans un calque au dessus.

    Donc c'est chiant. Je l'ai donc refait. Je mettrais ça à dispo ce week-end. Le problème est sur tous les 737.

    Pour l'avion ci-dessus, j'ai désactivé le calque des salissure carling car vraiment trop présent. J'ai également baissé la transparence des calques de limite de tole et rivet de 10.2 à 5.2

  3. ALPHA BUILD 1.2.5.0 is now available!
    voir : https://www.flightsimulator.com/

     

    Citation

    New Content

        -Cessna 152 is now cleared for takeoff!
        -Training Missions: These missions will take you through the Basic Controls, Attitudes and Instruments, and Take-off, Level flight and Landing.
        -Sedona Landing Challenge
        -“Groups” functionality added to multiplayer
        -Add friends to find them on the world map and can click to join them
        -Live Events are time-limited activities that we plan to switch out with different event types often.

     

    Planes

        -Glass Cockpits – Multiple bugs fix
        -Cockpit Occluders
        -Grass, trees, clouds are no longer visible inside the planes
        -Icing fixes and improvements
        -DA40 NG and DA62 – Altitude Knob added on Pilot side G1000
        -DA62 – Improved flight model
        -TBM 930 – Improved flight model

     

    Airports

     

    Bug fixes include:

        -Airport buildings
        -Removed Building on runways
        -Removed Vegetation on and around runways

     

    Improvements to existing airports:

        -Parking Spots placement
        -Jetway placement (Not final)
        -Ground markings
        -Airport Life improvements
        -Improved parking spot settings based on plane types
        -Air Traffic behaviors improvement

     

    Some airports were reported as missing have been added back in for this version:

        -KPHX
        -LFRN
        -KIAH
        -WSSS
        -LICC
        -KPHL
        -MUHA
        -KSAN
        -KMSP
        -PHNL
        -KBOS
        -HECA
        -ZBAA

     

    ATC

        -ATC general improvements have been made
        -ATC options and application to flight improved

     

    Cameras

        -Cockpit camera
        -Improved the Focus mode to be more accessible
        -Alllowed camera speed & momentum tweaking in the menus
        -Added controls to translate the camera left/ right
        -Chase camera
        -Added 4 more quickviews
        -Drone camera
        -Improved the “Lock” mode behavior
        -Improved reset position feature
        -Smart Camera
        -Allowed smart camera to target other players

     

    Flight Model

        -Handling/friction improved for a more accurate behavior on ground
        -New ground effect allowing for a more realistic flaring
        -Plane performances tuning

     

    Multiplayer

        -Friend groups
        -Add friends – use the Add Friend icon on the top of the menus
        -Your Friends are now represented by an icon in the Freeflight World Map; click on them to join them
        -To change MP preferences, go to the World Map and select Flight Conditions
        -In-game traffic nameplates now apply to other users
        -Player Representation – Anyone using your plane will show up in the same aircraft as yours – if they are using a different aircraft than yours, they will appear as a “generic” aircraft.

     

    Peripherals

        -Controls menu update
        -Improved the Essentials filter list
        -Improved the calibration menu (added curves visualization)
        -Player’s input presets management (create and manage multiple inputs preset for each device)

     

    Additional default input presets :

        -Thrustmaster
        -T16000M (Already in Alpha1)
        -TWCS (Already in Alpha1)
        -TPR (Already in Alpha1)
        -Warthog (Already in Alpha1)
        -T-Flight HOTAS One, X & 4
        -Logitech
        -Extreme 3D Pro
        -Flight Yoke System
        -Flight Throttle Quadrant
        -X52
        -X56
        -Virtual Fly
        -Yoko “The Yoke” +
        -TQ6 +
        -V3rnio TPM
        -Ruddo +
        -Honeycomb
        -Alpha Flight Control
        -Various bug fixing & improvements

     

    UI/UX

        -Weather, Traffic, and Multiplayer settings are now in a Flight Conditions Panel that can be found in the freeflight world map
        -Flight Plan settings improved
        -General bug fixes
        -Improved UI accessibility when navigating the HUD
        -Worldmap navigation and search functionality improvements
        -Worldmap VFR and IFR selection has been fixed

     

    Various bug fixing & improvements

        -Overall, improvements made to stability and performance.
        -Flight plan approach waypoints displayed and followed
        -Altitude waypoint constraints displayed
        -Weather display has been improved
        -Multiples improvements to autopilot and auto-throttle
        -Fixed Trim from running too quick
        -Grass and water not going through cockpits

     

    Weather

        -Weather fixes made to Live-Weather settings and Conditions

     

    World

        -Water improvements: Update on ocean to improve numerous reported elevation issues
        -Visual improvements have been made on grass
        -Improvements on vegetation
        -Biomes
        -Tree Visuals
        -Offline textures improvement
        -Wind impact now on grass and trees
        -Updated our auto-generation of the buildings in the world to be more realistic in representation
        -Night lighting Improvements
        -Added night lighting to buildings in photogrammetric cities where there was none before
        -Improvements to street lights
        -Added wind turbines

     

    Known issues

        -Some jetways are misplaced at airports
        -Black stripes can be visible on the side of different world tiles
        -Trees sometimes overlap with buildings
        -There are missing buildings in Chicago-O’Hare airport
        -There are missing buildings in Frankfurt am Main Airport
        -FPS tends to drop after the end of a loading sequence
        -FPS tends to drops during intro cutscenes
        -Low FPS (10 to 20 FPS) in big airports when on the tarmac, both on the take-off and landing
        -There are possible FPS drops when moving the camera around the plane
        -Objectives can fail to show any inputs if they were previously cleared by the user under Controls
        -Panels previously undocked from the toolbar can appear enable on any Activity
        -There are issues with the TTS voice on the Take-off Flight Training when using the Female Voice
        -The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
        -We still display some debug subtitle-text with TTS audio on the Landing Flight Training
        -Planes can teleport 900 – 5000 FT above when returning to freeflight from any Landing Challenge
        -The ‘‘Apply the Brakes’’ objective fails to get completed after the player applies the brakes during that Landing Tutorial
        -Objectives can break using the despawn /respawn at the start of the Take Off Flight Training
        -The TBM930 engine shuts down after a teleport
        -Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
        -HUEN main buildings are not spawning
        -Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
        -Switching instructor models mid flight (in tutorials) will not switch the instructor voices.

     

     

  4. il y a 33 minutes, dbalternative a dit :

    Pour info ça fait des semaines qu'on aurait du recevoir l'alpha et ils n'ont toujours pas été capables de nous la faire parvenir ! la procédure décrite débouche sur une page insider vide, j'en suis au 4ème mail pour leur demander de faire quelque chose et toujours rien ! en attendant pas mal de concurrents l'ont depuis un moment, c'est très moyen de leur part et je suis poli !

     

    Merci pour l'info, car justement je m'intérogeais sur ce que vous aviez :)

  5. Il y a 14 heures, dbalternative a dit :

    Je vais maintenant creuser un peu plus pour évaluer la charge de travail pour préparer et rendre 100% compatible cette flotte avec P3D/FSX. Les vols eux ne posent pas trop de soucis ce sont des tables horaires qu'on trouve un peu partout, surtout si on ne se préoccupe pas trop des saisons.

     

    Avec le confinement, si vous avez des repaint à faire, c'est le moment :)

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