ALSACE VFR FOR P3D

34.90€
Prix/Price incl. 20% TVA/VAT
Quantity

Data sheet

Release date
12/09/2018
Compatibility
P3Dv5-v4
Size on disk
6 Go
Number of file(s)
3

Characteristics

  • Ground textures from 0.85 to 1 meter / pixel resolution from IGN aerial photos reworked for optimal visual rendering under Prepar3D® (summer only).
  • Very high definition specific mesh (relief) 4.75 meters real (LOD13).
  • Lakes and rivers completely cut out with navigable water.
  • Management of seabed transparency over the entire scene.
  • Semi-detailed airports and aerodromes including correction of “platform” effects.
  • Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, pylons, water towers, wind turbines, various constructions).
  • Several hundred thousand remarkable objects and buildings integrated into the environment (churches, power stations, silos, castles, industrial tanks, bridges, tolls, cranes, boats, lampposts, road signs).
  • Integration of 3D Automation® technology allowing the modeling of several million buildings and realistic vegetation zones adapted to the region.
  • Extremely dense and realistic vegetation cover optimized thanks to a rendering module driven by artificial intelligence (AI).
  • Complementary Autogen buildings including specific and optimized 3D variants.
  • Geo-referenced alignment ensuring maximum compatibility with future add-ons installed in the same area.
  • Development process 100% compliant with Lockheed Martin® SDK specifications, ensuring maximum compatibility when new versions arrive.

Information

Here is the scene coverage map as well as the various aerodromes / airports / ULM bases.

VFRRA1P3D_couverture.jpg

REQUIRED CONFIGURATION

The technology deployed in this product requires a configuration with at least 4 GB of RAM and 1 GB for the graphics card to function satisfactorily. However, to be able to take full advantage of all the features, it is necessary to have 8 GB of RAM and 4 GB for the graphics card under a 64-bit OS. These prerequisites are not directly linked to the notion of fluidity but rather to the extremely large quantity of objects.

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