Characteristics
- Ground textures from 0.85 to 1 meter / pixel resolution from IGN aerial photos reworked for optimal visual rendering under Prepar3D® (summer only).
- Very high definition specific mesh (relief) 4.75 meters real (LOD13).
- Lakes and rivers completely cut out with navigable water.
- Management of seabed transparency over the entire scene.
- Semi-detailed airports and aerodromes including correction of “platform” effects.
- Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, pylons, water towers, wind turbines, various constructions).
- Several hundred thousand remarkable objects and buildings integrated into the environment (churches, power stations, silos, castles, industrial tanks, bridges, tolls, cranes, boats, lampposts, road signs).
- Integration of 3D Automation® technology allowing the modeling of several million buildings and realistic vegetation zones adapted to the region.
- Extremely dense and realistic vegetation cover optimized thanks to a rendering module driven by artificial intelligence (AI).
- Complementary Autogen buildings including specific and optimized 3D variants.
- Geo-referenced alignment ensuring maximum compatibility with future add-ons installed in the same area.
- Development process 100% compliant with Lockheed Martin® SDK specifications, ensuring maximum compatibility when new versions arrive.
Information
Here is the scene coverage map as well as the various aerodromes / airports / ULM bases.

REQUIRED CONFIGURATION
The technology deployed in this product requires a configuration with at least 4 GB of RAM and 1 GB for the graphics card to function satisfactorily. However, to be able to take full advantage of all the features, it is necessary to have 8 GB of RAM and 4 GB for the graphics card under a 64-bit OS. These prerequisites are not directly linked to the notion of fluidity but rather to the extremely large quantity of objects.
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