It is true that Xbox has suffered some specific console problems related to memory management and also to the lack of WASM compatibility for complex aircraft (which is implemented in SIM Update 11 in November). The memory management problem has been changed and has shown considerable improvement in the last two updates (I am a beta test) and comments specific to Xbox support it. Basically - Asobo is there, offering performance increases and has implemented Xbox Telemetry to provide them with data during crash.
What needs to be done on Xbox software is an improved or more efficient compilation to recognize the lower memory.
Finally, in my humble opinion, there is no point in characterizing the Xbox community as "players" even if it were true, I don't see how it would affect comments on software that plant Vs a PC user. I am active in MSFS forums and it is clear that many people like me used Flight Sim on PC 30 odd years ago, but have now settled on Xbox as a platform. I am no longer a player now as I was then, it is simply that I and many others have adopted a relatively high value PC-in-sole format to allow us to continue our hobby in the way the most profitable. There are many committed MSFS users who provide valuable comments on MSFS forums if you take the time to read and who represent a substantial untapped market for the complementary modules of these devices that have not yet been postponed.
I do not see the criticisms being shared, but what I can envisage (and already demonstrated to a certain extent) is a great reduction in decorative accidents, and soon eliminated, and a much better optimization of the use of Xbox of Flight Sim. Of course, Asobo and Microsoft want it because it amounts to more sales and a happy community.